Why does big boss have a horn




















Raindear View Profile View Posts. It's not the first time stories got retconned in this series. Sindrel View Profile View Posts. The big boss you play as is not the REAL big boss. This is Venom snake from the end of ground zeroes. Edit: The real big boss who is 'killed' is pieced back together as far as I'm aware. Last edited by Snoot Boop ; 15 Dec, am. Originally posted by Steel :. Bladefox View Profile View Posts. Originally posted by King Void :. I looked at the prologue and couldn't figure out why.

Showing 1 - 15 of 34 comments. Originally posted by Tornada :. Because he's already a demon. The doctor said he couldn't remove it without possibly causing some brain damage or something. All I really remember is "we can't get it out because reasons. Originally posted by Jacobjtec :. Last edited by Tornada ; 3 Sep, pm. Originally posted by Mr. Gency :. In Ground Zeroes his helicopter got shot down, part of the debris from the heli got lodged in his head.

Snake woke up 9 years later, alive, without the piece removed as it would cause brain damage. It would have to come out naturally.

In these opening sequences, the doctor who is in charge of taking care of the character asks for his name and date of birth, upon which the player has to manually enter this data. Not long after being asked for their name and date of birth, the players experience another ambiguous event.

The same doctor as before informs the avatar that facial plastic surgery will be used to alter his traits and help him go under the radar. However, for a brief moment after completing the personalization of the new appearance, the freshly customized face is shown in the mirror, even if no surgery has taken place yet. The camera cuts to a new scene.

The doctor informs the avatar that two days have passed since the surgery and that he is responding well, having almost completely recovered. The doctor proceeds to show him some pictures with Big Boss, Miller and two soldiers posing together and invites him to leave the past behind.

And how come the supposedly new face was shown right before the surgery, instead? These questions remain unanswered for the time being because this is when the actual game kicks in and players are thrown in the middle of the action, with the hospital being under attack by unknown forces, which leaves the player no time for pondering.

Afterwards, the story starts to unfold and the doubts cast by the whole shady facial surgery procedure are easily forgotten, as the event is never mentioned again. From right after the hospital scenario, nothing happens that might cast doubt on the identity of the avatar players control: everything seems to confirm he is Big Boss.

However, an attentive player might notice some inconsistencies with the character. For example, Big Boss is never described nor shown in any previously released game of the series as an amputee sporting a bionic arm, a horn-like shrapnel lodged in the skull and a heavily scarred face.

Moreover, in this chapter of the series, Big Boss smokes an anachronistic electronic cigar, despite having always been depicted as a tobacco lover with a penchant for Cuban cigars. Papale, However, all these details can be easily overlooked, deemed as deliberate design choices, or mistaken as the umpteenth case of retroactive continuity. The entire mission set inside the Cyprus hospital is replayed. However, this second time, players are presented with two substantial new details that de facto negate and rewrite what was shown at the beginning of the game, which can thus be interpreted as partial hallucination.

It is worth remembering that the protagonist had just awakened from a nine-year coma and had shrapnel in his head that may have messed with his senses; moreover, as we will soon see, his mind had been manipulated.

We see Miller and Big Boss lying down on hospital beds, with a group of doctors working hard to revive the latter. Big Boss appears to be in a coma and a worried Miller is trying to get some understanding of his health state.

The change is sudden and clear. What initially looked like a medium shot is revealed to be a first-person perspective […] the camera becomes the gaze of a third party viewer Ferrante, And this is the ultimate revelation.

Big Boss is framed by the camera, so the only possible explanation is that, during the whole game, the player has not been controlling Big Boss. The screen fades to black, and the sequence already shown at the beginning of The Phantom Pain is replayed.

The doctor puts a mirror in front of the avatar, but this time the face reflected in it is the one that, many hours before, players had carefully created with the face editor.

This time around, there is no incoherent shifting between the two appearances or ambiguity. The avatar is once again given the two pictures already seen at the beginning of the game; however, while the first time they were overlapping and only partially visible, now players can see no pun intended the full picture: one of the soldiers standing next to Big Boss and Miller has the same face as the one created with the custom editor.

The two overlapping pictures, once rearranged, show ourselves next to Big Boss, providing the ultimate proof of our physical, ontological presence in the game. The picture and the mirror […] attest the existence of the player inside the game world. Lastly, one final scene serves as foolproof denouement. The avatar is inside the military base of Diamond Dogs as he pops a cassette tape into a Sony Walkman. Now do you remember? Who you are? What you were meant to do?

I cheated death, thanks to you. Where we are today? We built it. We can change the world — and with it, the future. I am you, and you are me. Carry that with you, wherever you go. Thank you… my friend. In the cutscene, the medic protects Big Boss with his own body during the explosion, possibly saving his life. The epilogue fills the remaining gaps. After the explosion, both Big Boss and the nameless medic fall into a coma.

The stories and legends around the messiah-like figure of Big Boss are revealed to be spurred from the actions of not one, but two people 4 , from a strictly narrative point of view. But we argue that this revelation also has a meta-narrative significance. We interpret this to mean that the empirical player is Big Boss; that every person that has played the Metal Gear saga has contributed to expanding his legend: every in-game action, every small variation of the story, every different point of view all come together to collectively form the mythopoeia of Big Boss.

This fake Big Boss controlled by the player is legitimate. This is the name of the mission a young Solid Snake carried out in the first Metal Gear. Another detail seems to confirm the time jump theory, once again thanks to a revealing mirror: the reflection of the Diamond Dogs logo is replaced by the insignia of Outer Heaven. All of this suggests that this scene is set right before, or during, the events of the first Metal Gear.

This brings us to the ultimate revelation.



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